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paulo1179
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PostSubject: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeThu 28 May 2009, 09:59

como se faz para as rooms em AC somo richter nesta versao

eu nao tenho um saturn antes de tudo mas eu caho que isso tpdops ja sabem
e so por curiosidade mesmo
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeThu 28 May 2009, 21:21

Resumindo:

Air dash nas passagens (Anti-Chapel) e segurar o direcional para o lado opsto, de modo que ele entre e saia rapidamente da sala.

Com isso, ele poderá explorar parte da área externa. Digo parte porque há um load antes da escadaria que o coloca de volta para dentro do ambiente.

*Eles podem shiftar infinitas vezes e completar o 1° mapa do castelo a partir de Anti-Chapel. Interessante que com Alucard dá certo, mas a técnica não infinita com ele, então, não dá para completar salas no 1° mapa. Somente Maria e Richter conseguem completar o 1° mapa inteiro do castelo (e somente Alucar consegue completar o 2° mapa inteiro).

richter rooms anti chapel Castlevania_012

richter rooms anti chapel Castlevania_009

Olha as salas aparecendo no 1° castelo próximo de Catacombs:

richter rooms anti chapel Castlevania_010

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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeFri 29 May 2009, 17:59

Credo ! Paulo , não vou nem dizer que é uma pena ser só no Sega Saturn ... mas essa técnica é Descomunal eu tinha duvida de quanto era a porcentagem do Richter no Sega Saturn .. mas agora nem é bom perguntar!!!! Razz Razz
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeFri 29 May 2009, 18:58

Infinita, assim como no PSX
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeSat 30 May 2009, 12:49

kuraudo wrote:
Infinita, assim como no PSX

Do que vc esta falando exatamente Kuraudo?!
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeSat 30 May 2009, 13:07

A % maxima do jogo
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeSun 31 May 2009, 09:32

kuraudo wrote:
A % maxima do jogo

Mas quando vc fala PSX, vc se refere a % máxima em SOTN????? e com qual personagem???

to boiando aqui.... drunken
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeSun 31 May 2009, 09:47

L tinha dito:

mas essa técnica é Descomunal eu tinha duvida de quanto era a porcentagem do Richter no Sega Saturn .. mas agora nem é bom perguntar!!!!

Sim eu me refiro ao SOTN, ai depende de como você encara os glitchs se vc aceitar o uso dos Save Glitchs a % não possui limites, e como o ricardo conseguiu fazer com o richter, então não importa o personagem.
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeSun 31 May 2009, 09:51

Certo, é que quando falamos em % máxima não considero save glitch, eu falo em % limitada, com os glitchs normais, tipo,
para min a % máxima com Richter é 203 (ou 203,1 com Shatf Ron), quando vi vc falando em % infinita fiquei desconfiado, pois ate onde eu sei vc num muito fa de save glitch, certo??
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeSun 31 May 2009, 09:53

Opa!

o que eu quis dizer acima é que fiquei desconfiado
de haver alguma nova tecnia para %, não de vc
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeSun 31 May 2009, 09:55

Exato,
e ainda pretendo trazer mais gente para o lado sombrio da força (foi mau eu vi Star Wars Episode III esses dias e ainda estou meio atordoado) Very Happy

Ta tranquilo,
Por enquanto nenhuma tecnica nova, estou desenvolvendo algo mas é apenas pro alucard, e não é nada tão poderoso.
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeMon 01 Jun 2009, 18:49

Você quer dizer ''AQUELA'' não é ???? Razz Razz
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeThu 28 Jan 2010, 16:19

paulo1179 wrote:
Resumindo:

Air dash nas passagens (Anti-Chapel) e segurar o direcional para o lado opsto, de modo que ele entre e saia rapidamente da sala.

Com isso, ele poderá explorar parte da área externa. Digo parte porque há um load antes da escadaria que o coloca de volta para dentro do ambiente.

*Eles podem shiftar infinitas vezes e completar o 1° mapa do castelo a partir de Anti-Chapel. Interessante que com Alucard dá certo, mas a técnica não infinita com ele, então, não dá para completar salas no 1° mapa. Somente Maria e Richter conseguem completar o 1° mapa inteiro do castelo (e somente Alucar consegue completar o 2° mapa inteiro).


richter rooms anti chapel Castlevania_009

Olha as salas aparecendo no 1° castelo próximo de Catacombs:

richter rooms anti chapel Castlevania_010

Sorry for using english here.
Is the first of theese picture (reversed castle) made with Alucard, & the second (regular castle) made with Richter on the Saturn version?

If so.
How do you get the white castle-shaped rooms below the catacombs on the second picture (Regular castle map) with Richter?
I have 219.6% with Richter on saturn.
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeFri 29 Jan 2010, 18:00

It's the Infinite S4R in Castle Keep (saturn exclusive), can be done with any character but only with alucard the shifts are infinite, that pics was incomplete, look at the Paulo's screenshots.

richter rooms anti chapel SSgmap1

richter rooms anti chapel SSgmap2

richter rooms anti chapel SS10996

richter rooms anti chapel SS1167

What can I say... amazing, isn't?
Unfortunally I don't use to play the saturn version and I don't know explain exactly how to do that but it's easy.

Valeu Paulo


Last edited by kuraudo on Sun 31 Jan 2010, 09:22; edited 1 time in total
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paulo1179
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeSat 30 Jan 2010, 13:04

kuraudo: Em Castle Keep, Somente com Alucard é infinita. Richter e Maria podem shiftar no máximo 3 vezes. Altere sua postagem, assim não ficar errado p/ a galera que só entende inglês! Razz

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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeSat 30 Jan 2010, 13:23

Taxititan
Quote :
Sorry for using english here.
Is the first of theese picture (reversed castle) made with Alucard, & the second (regular castle) made with Richter on the Saturn version?

If so.
How do you get the white castle-shaped rooms below the catacombs on the second picture (Regular castle map) with Richter?
I have 219.6% with Richter on saturn.

This a tech that I found (nick-named Double S4R).

This tech work only in Anti-Chapel (I need to record a movie - yeah lets do it ^^).

Maria and Richter can grab i n f i n i t e rooms.

Alucard can grab some rooms (a big "belt" of white rooms - we are talking about ~300/500 rooms).

If you keep shifting (maria/richter) you'll complete rooms in the regular castle starting at the area under the Catacombs and growing up.

All pics that you asked I performed with Maria.

About Castle Keep s4r: Alucard can reach infinite rooms. When you reach the top of the inverted map the game will be crazy and enter in a glitched mode named "matrix room". One single shift on matrix room will give 100 or more rooms!!! I am not the founder of the s4r on castle keep but i was the first to reach and escape the matrix room (I reached two times - first time it froozen my game).

Richter and Maria can shift 3 times - kuraudo's post is wrong!

I worked a lot on Castle Keep. Check this: Razz

Quote :
I created two mathematic expressions to be used in the infinite shift rooms techs.


In this techs, we can use a "big" map that includes the first and second castles.


Turnning 180° the IC map to build a unique map:

richter rooms anti chapel MAPAS

Look to the map below (start in 1 and finish in 64 vertical). I'll use it to tell how the expressions work with examples (all in Castle Keep):

richter rooms anti chapel MAPADEMOSS


[size=134]EQUATIONS:[/size]


I) Vf + (Hf/64) = (64xVi + Hi + NxS)/64

II) S = (64xVf - 64xVi + Hf - Hi)/N


S: number of shifts;
N: number of rooms shifted in each single shift;
Hi: initial position in the horizontal scale;
Vi: initial position in the vertical scale;
Hf: final position in the horizontal scale;
Vf: final position in the vertical scale.


Ex1) What's the final position of the 'A' room if you shift 22 times using the s6r?

S: 22 (shifts)
N: 6 (s6r)
Hi: 37 (map)
Vi: 6 (map)
Hf: ?
Vf: ?

Pick the first equation:

Vf + (Hf/64) = (64xVi + Hi + NxS)/64

Vf + (Hf/64) = (64x6 + 37 + 6x22)/64

Vf + (Hf/64) = 8.640625

Vf = 8

Hf = 0.640625x64 = 41

Vf = 8; Hf = 41 EXACTLY


Ex2 IMPORTANT) What's the final position of the 'B' room if you shift 15 times using the s6r?

S: 15 (shifts)
N: 6 (s6r)
Hi: 38 (map)
Vi: 10 (map)
Hf: ?
Vf: ?

Pick the first equation:

Vf + (Hf/64) = (64xVi + Hi + NxS)/64

Vf + (Hf/64) = (64x10 + 38 + 6x15)/64

Vf + (Hf/64) = 12

When you get a perfect integer it means last position in the line above this number:

Vf = 11; Hf = 64 EXACTLY


Ex3) What's the final position of the 'A' room if you shift 1 time using the s6r then shift 50 times using the s12r ?

*It's very common use a initial shift different than the others in the Saturn version.

You don't need to use equation to know where the first shift reaches:

V = 6 ; H = 43

S: 50 (shifts)
N: 12 (s12r)
Hi: 43 (H)
Vi: 6 (V)
Hf: ?
Vf: ?

Pick the first equation:

Vf + (Hf/64) = (64xVi + Hi + NxS)/64

Vf + (Hf/64) = (64x6 + 43 + 12x50)/64

Vf + (Hf/64) = 16.046875

Vf = 16

Hf = 0.046875x64 = 3

Vf = 16; Hf = 3 EXACTLY


Ex4) What's the number of shifts to reach the position V=19; H=45 with the 'A' room using s12r?

S: ? (shifts)
N: 12 (s12r)
Hi: 37 (map)
Vi: 6 (map)
Hf: 45 (H)
Vf: 19 (V)

Pick the second equation:

S = (64xVf - 64xVi + Hf - Hi)/N

S = (64x19 - 64x6 + 45 - 37)/12

S = 70 EXACTLY


Ex5) What's the number of shifts to reach the position V= 20; H=45 with the 'A' room using s12r?

S: ? (shifts)
N: 12 (s12r)
Hi: 37 (map)
Vi: 6 (map)
Hf: 45 (H)
Vf: 20 (V)

Pick the second equation:

S = (64xVf - 64xVi + Hf - Hi)/N

S = (64x20 - 64x6 + 45 - 37)/12

S = 75.333333333333333333333333333333

The 'A' room WILL NOT reach the position Vf=20; Hf=45 if you only use s12r.

*But: 75,33333... is equal 75 + 1/3

Do 75 s12r then 1 s4r to reach this room.


That's all!!! ^^

Very hard to find these expressions!

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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeSun 14 Feb 2010, 13:56

[quote="paulo1179"]Taxititan
Quote :
Sorry for using english here.
Is the first of theese picture (reversed castle) made with Alucard, & the second (regular castle) made with Richter on the Saturn version?

If so.
How do you get the white castle-shaped rooms below the catacombs on the second picture (Regular castle map) with Richter?
I have 219.6% with Richter on saturn.

This a tech that I found (nick-named Double S4R).

This tech work only in Anti-Chapel (I need to record a movie - yeah lets do it ^^).

Maria and Richter can grab i n f i n i t e rooms.

When I did the backdash return glitch then enter the door on the lowest level to the left in the lower right section, I was able to shift room to the right.
If I entered the lower left door after the backdash return glitch, I could shift to different spots depending on how I entered the door.
If I walked through, I got a small right shift.

If I use a diagonal dive kick or forward,forward+B, I will shift longer to the right.

richter rooms anti chapel CIMG1672

My question is: How exactly do you do infinite shifts with Richter & Maria??





Paulo check this one out:
Did you know about how to get the 4 extra rooms Ive marked with tiny red circles around them?
When I used the backadash return glitch in the Saturn castle keep door, I jumped backwards instead of hold backwards to get 4 extra white dots!(works with Richter to.)
richter rooms anti chapel ExtraroomsforRicherMariaRegularcast



Also, I still do not understood how to get the castle shaped white dots below the catacombs, with Richter & Maria?
richter rooms anti chapel Castlevania_010
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeSun 14 Feb 2010, 14:22

[quote="Taxititan"]
paulo1179 wrote:
Taxititan
Quote :
Sorry for using english here.
Is the first of theese picture (reversed castle) made with Alucard, & the second (regular castle) made with Richter on the Saturn version?

If so.
How do you get the white castle-shaped rooms below the catacombs on the second picture (Regular castle map) with Richter?
I have 219.6% with Richter on saturn.

This a tech that I found (nick-named Double S4R).

This tech work only in Anti-Chapel (I need to record a movie - yeah lets do it ^^).

Maria and Richter can grab i n f i n i t e rooms.

When I did the backdash return glitch then enter the door on the lowest level to the left in the lower right section, I was able to shift room to the right.
If I entered the lower left door after the backdash return glitch, I could shift to different spots depending on how I entered the door.
If I walked through, I got a small right shift.

If I use a diagonal dive kick or forward,forward+B, I will shift longer to the right.

richter rooms anti chapel CIMG1672

My question is: How exactly do you do infinite shifts with Richter & Maria??





Paulo check this one out:
Did you know about how to get the 4 extra rooms Ive marked with tiny red circles around them?
When I used the backadash return glitch in the Saturn castle keep door, I jumped backwards instead of hold backwards to get 4 extra white dots!(works with Richter to.)
richter rooms anti chapel ExtraroomsforRicherMariaRegularcast



Also, I still do not understood how to get the castle shaped white dots below the catacombs, with Richter & Maria?
I still have 221.4% with Maria & 219.6% & with Richter
richter rooms anti chapel Castlevania_010
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PostSubject: Re: richter rooms anti chapel   richter rooms anti chapel Icon_minitimeTue 16 Feb 2010, 09:41

Guess i'll try it.
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