Okay... so the testing I did was in the 3rd inverted bell tower, with all 3 left passage ways open, this
way we could bypass more crashes, or other problems that may have showed up.
After I got the 3rd bell tower setup correctly, so that all 3 left passage ways could be shifted infinitely,
I decide to use Cheat Engine to mimic the shifting, so that I could quickly test how far down the Matrix Area
was and find where the crashes were and also find a way to bypass them before spending hours upon hours
actually shifting.
I started shifting from the top left passage way and after about 1400 shifts, the Matrix Area was one rooms line
below the top left passage way, at around 1450 shifts, I started hitting many areas that were crashing the game,
so I dropped down to them middle left passage way, but sadly I started hitting crashes shifting from the middle passage way too.
So then obviously next, I dropped down to the bottom left passage way and started shifting with out running into crashes.
When I got to about 2240 shifts, I noticed that the cursor had actually come back onto the screen, where I was at the
lower left passage way in the 3rd inverted bell tower.
The strangest thing about this is that if I had actually gone out the bottom of the inverted map and came out on the top
of the regular map, and shifted back to my original position, it should have taken way more shifts.... probably around 7000 shifts.
This means that I probably went out the bottom of the inverted map and came out the top of the inverted map,
with out even going through the regular map, still gaining rooms but not whiting out the map... MMMMMM
After all this I decided to do some more shifting, looking to see if maybe the bottom of the screen would fall out or I could get
some glitching of stats or the Alucard sprite, like on Sega Saturn.
After 2303 shifts, the Alucard sprite glitched...
... and after 4143 shifts I once again had come back to my original position in the 3rd
inverted bell tower at the lower left passage way. I will continue to do testing... because I still have a few other ideas.