I should have wrote this out before posting the video, but here we go.
Why is it important that the Glitched (Save Corruption) Speed Run World Record be Non-Replay, Hmmmmmm
The problem is the use of data from other save files.
So to unlock Replay Mode on Castlevania Symphony of the Night you must have at least 1 previously cleared save file.
Playing on Replay Mode lets you skip cut scenes and even gain some new items like the duplicator... so technically during
Replay Mode you are using data from your previously cleared save file.
I recently discovered that I could setup my 1 previously cleared save file in a way that could give me a advantage on a
Glitched (Save Corruption) Speed Run... so basically all I would have to do on the Replay run is beat Bloodlines (Rondo) Dracula,
and then as soon as Alucard enters through the Castle gate I just open my menu, move some items around and Bingo!
I warp straight to the credits... beating the game in about 3 minutes
At first I was like, holy shit this is awesome... but then a feeling came over me of that this is not right, this is not what a speed run should be about.
So then someone could say "Well then just don't do that, don't setup data on a previously cleared save file to be an advantage on a
Save Corruption Replay run."
The problem is there is no way of knowing every single way Replay mode effects/modifies the coding during a Save Corruption Replay run...
so I could be giving myself an advantage during Replay mode and not even know it
After way too much thinking, I came to the conclusion that the only way to prevent this is running Save Corruption runs with
no previous save file... so basically Non-Replay mode.