Number of posts : 2390 Registration date : 2012-09-16
Subject: Saturn/PSX Alternate Infinity Glitch Development Mon 02 Dec 2013, 16:43
This is some what interesting...
Using the Fire Boomerang Glitch we are able to disable the ice sickle effect, and enable a slight slow down effect when Alucard hits a Frozen Shade.
As we all know this is a major indicator of getting the Infinite Glitch to work on PSX, I have not seen this happen on Saturn until I tried this...
Using the Fire Boomerang Glitch on PSX and hitting a Frozen Shade will give you the same effect, so possibly, if we could get the Infinite Glitch to work on PSX using the Fire Boomerage Tech, it might also work on Saturn.
Not that we really need a Infinite Glitch on Saturn, since we have the HP, MP, LUCK, Muramasa & BEAT Matrix Room Glitch...
But it would be cool to have a true Infinite Glitch on Saturn so we could raise are HEART's number higher with infinite HMUs
Last edited by nathan7878 on Mon 30 Dec 2013, 23:59; edited 2 times in total
paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
Subject: Re: Saturn/PSX Alternate Infinity Glitch Development Mon 02 Dec 2013, 21:47
The boomerang glitch has stronger effects on saturn version. Sometimes it freezes the game. I'll do some tests on this area too!
_________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Saturn/PSX Alternate Infinity Glitch Development Tue 31 Dec 2013, 00:06
Mmmmmmmmm This is kinda strange, I got my hearts to flicker and sub weapons to reappear while leveling up my sword Familiar.
paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
Subject: Re: Saturn/PSX Alternate Infinity Glitch Development Tue 31 Dec 2013, 14:23
Now Power of Sire is a tool to glitch. You're a very good player, nathan! I like how the elevator disappears. Do you tested on the first castle?
_________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Saturn/PSX Alternate Infinity Glitch Development Wed 01 Jan 2014, 07:36
paulo1179 wrote:
Now Power of Sire is a tool to glitch... Do you tested on the first castle?
Yeah, I am doing tests on the first castle now, and also maybe it will help to get the infinite glitch to work on Saturn too.
paulo1179 wrote:
You're a very good player, nathan!
I was trained in the art of glitching by grand masters Paulo, Jack and Pale-dim.
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Saturn/PSX Alternate Infinity Glitch Development Fri 03 Jan 2014, 03:33
Even though I read this forum and WBW like a bible ... Do you guys remember who founded the original Underground Cavers Infinity Glitch ...
paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
Subject: Re: Saturn/PSX Alternate Infinity Glitch Development Fri 03 Jan 2014, 19:34
The founder did by accident.. He is not a glitcher. Incredible, huh? I think pale-dim can tell you his name.
_________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
Pale-Dim Amador 3
Number of posts : 142 Localisation : Canada Registration date : 2008-05-27
Subject: Re: Saturn/PSX Alternate Infinity Glitch Development Fri 03 Jan 2014, 23:19
I don't remember his/her name. I think some random person found it and it was then seen by a glitcher who then brought it to us. I think the method has been simplified but i still do it the original way. I am still under the belief that it will probably still be able to be done elsewhere in some way. We have just never bothered to explore it since the current method works just fine.
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Saturn/PSX Alternate Infinity Glitch Development Wed 15 Jan 2014, 12:29
Mmmmmm
...another possible tool...
paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
Subject: Re: Saturn/PSX Alternate Infinity Glitch Development Wed 15 Jan 2014, 20:50
He founded a new way but this glitch is knowed.
You can do on saturn too. Just do a wing smash and hold up starting on the previous room.
Its an invisible gate, hahaha
Doing the wing smash way the gate will appear if you get to closer of it.
_________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
jack.w Veterano 3
Number of posts : 987 Age : 41 Registration date : 2007-11-19
Subject: Re: Saturn/PSX Alternate Infinity Glitch Development Wed 15 Jan 2014, 22:11
I liked the method.
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
More videos from VirtualSpace3d, PSX this time... he used Action replay codes to manipulate his some of Alucard's stats... but I tested his work with out codes and got the same results.
Most notable effects are Alucard's on screen status bar disappearing and when trying to perform the special attack with the Sword of Dawn, the game glitches and does the hell fire attack instead.
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Subject: Re: Saturn/PSX Alternate Infinity Glitch Development