Number of posts : 787 Registration date : 2013-12-08
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Fri 06 May 2016, 22:52
You're right about those emulators, but you know, when we find something is good to try in all versions, all emulators and mainly, all Video Games. Like this we can help everyone better who have doubts in some plantaforms ou something. Anyway, everytime I see something new, I test and rec because those things may happen, then I waiting for your answer to show you my video.
So, Cosmo already do this, huh? Cool! But this not happen to me, instead Alucard go to 2nd castle, the game ends. That why I told you that maybe will be possible find the 5th ending (by the way) all Dracula X: NitM and Castlevania: SotN have only four ending: 2 Bad Ending, 1 Good Ending and 1 Best Ending. Once, Paulo talk about the 5th Ending in someplace here and he have the GameShark codes for we hear the voices. I think I don't find this because I don't know much about those things and such hehe I'm tell you this because you have high INT on this Glitch
NitM from Saturn on PS3? I never hear about this! That was cool! But was canceled, but look like a new version of Yabause emulator hahaha Once, a friend of mine got this game on PSP by some emulator, but was very slow, we cannot play. Too bad.
Hey, your new Arbitrary Code is very useful! Save us a good time. I get the fast way and I memorized some things already I also modified a few things from my file to make it easier and less commands
paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Sat 07 May 2016, 01:33
Saturn on ps3? This is not real, hahaha
_________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
kuraudo Veterano 3
Number of posts : 861 Localisation : What Registration date : 2008-05-11
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Sat 07 May 2016, 19:51
Holy cow, this can't be real. Just tried yabause in ps3 some time ago, it was so slow that I don't believe that it can run some game. On the othet hand Castlevania DXC (psp) plays fine execpt for the stage intro that take almost 25 seconds in slowdown and if tries to load SotN it just crashes.
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Sun 08 May 2016, 10:48
NITM-T wrote:
You're right about those emulators, but you know, when we find something is good to try in all versions, all emulators and mainly, all Video Games. Like this we can help everyone better who have doubts in some plantaforms ou something. Anyway, everytime I see something new, I test and rec because those things may happen, then I waiting for your answer to show you my video.
You are right, it is good to test on different emulators.
NITM-T wrote:
So, Cosmo already do this, huh? Cool! But this not happen to me, instead Alucard go to 2nd castle, the game ends. That why I told you that maybe will be possible find the 5th ending (by the way) all Dracula X: NitM and Castlevania: SotN have only four ending: 2 Bad Ending, 1 Good Ending and 1 Best Ending. Once, Paulo talk about the 5th Ending in someplace here and he have the GameShark codes for we hear the voices. I think I don't find this because I don't know much about those things and such hehe I'm tell you this because you have high INT on this Glitch
Wow that was weird... probably a emulator glitch so it would not work on a real system, but still cool.
Emulators allow us to bring back games that fill our nostalgic memories. Sometimes the games they allow us to bring back, actually turn out to be good.
Black Z Studios were working on a Sega Saturn emulator for the Playstation 3 which would bring games such as Castlevania Akumajou Dracula X to Sony’s console. The only problem with this of course is getting the permission of the license holders, who don’t appear to be happy to just give the studios the rights to do this.
Game site Vandal have revealed that Black Z Studios have had to cancel the project after failing to get the rights from Sega. Obviously disappointing for fans of retro gaming, it’s a shame that the development has been blocked.
Using a proprietary system developed emulation that was created as a research and development project at the university of Malaga it was known as “zASM”. When released the system would be able to run at a video resolution of 720p, at 60Hz, and feature virtual 5.1 sound mapping.
Looking at the video that apparently shows the Castlevania game running on the emulator it does look impressive. With its availability through the PlayStation 3 system it would also be easy to use. Now that it has been cancelled though, the best bet for fans of the Saturn will be to use a PC emulator, though sourcing the actual games may not be so easy and can be costly.
What are your thoughts on this Saturn Emulator? Would you be interested in using something like that on a PlayStation 3 or other console? Let us know below.
so maybe real
NITM-T Veterano 3
Number of posts : 787 Registration date : 2013-12-08
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Sun 08 May 2016, 21:53
Yep. That ePSXe emulator maybe do this for some reason, but if we look at the Cosmo's video and yours Nathan, maybe do not happen on real Console. If this kind of Glitch does not work on real Consoles, so it's just a Glitch for it as you said and is useless for all players. We'll find the reason someday.
Like I said before, I never heard about this Saturn emulator on PS3, but I kwen about Yabause on NWii, but is not work as well. Check it out this video from 2008 (I guess you guys already saw this before):
At least, that site you brought us show us something, but I think that we'll have to stay with Sega Saturn and the SSF for a while
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Tue 21 Jun 2016, 21:27
Yeah, that guy just made a Sega Saturn emulator himself and then tried to sell it to Sony that is all. posted an update about ace here http://www.speedrun.com/sotn/thread/7pwny
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Mon 04 Jul 2016, 13:53
Just bought a ps3 super slim today, so future testing will be done on it... before I was testing on the regular slim.
Did a quick test to see if the new shorter ace code will work.
NITM-T Veterano 3
Number of posts : 787 Registration date : 2013-12-08
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Mon 04 Jul 2016, 21:20
Congrats, man! So jealous now. Just kidding For me the ACE Route it's a Glitch 100%, but is pretty good to see that you still working on this to have a good sure is really working on real consoles.
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Thu 07 Jul 2016, 08:08
lol, thanks... yeah I got it for 80 us dollars, which is really cheap... good 4th of July sale
http://www.speedrun.com/sotn/thread/lpxm0/1#i9v6l I have noticed that using the newer bios seems to help the lag on bizhawk... here they are if anyone wants to try or try them on a different emulator.
or (http://www.mediafire.com/download/65cg1f6wvyqorsa/SOTN_ACE.rar) just remove the ( )
NITM-T Veterano 3
Number of posts : 787 Registration date : 2013-12-08
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Fri 08 Jul 2016, 19:38
Holy shit, 80 bucks!? Man, the price of one here in Brazil I would buy 1.000 there in your country. At the time, I still cannot use the Bizhawk, so I can't help about that, but you're doing well and someone else will do it too, of course. Hey, why you don't submit your video for Speedrun site? It's a WR after all and there is no video ultil now. They do not accept my videos because I can't prove that I play in real time (TAS symptoms ), but you made a live video, so will be pretty cool see you there as 1st, you know!
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Sat 30 Jul 2016, 21:39
I submitted my run today and made a tutorial for everyone interested.
NITM-T Veterano 3
Number of posts : 787 Registration date : 2013-12-08
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Sun 31 Jul 2016, 23:51
Oh yeah, your video is already there. Congrats, man! I said this once, but I'll say it again: That tutorial was very good!
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Mon 01 Aug 2016, 00:27
thanks man
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Sun 05 Feb 2017, 16:50
I realized that when the relics selector is out of bounds, it is so close to the inventory coding that you can use it to multiply certain items... which lets you create any item for the credits warp, so this will be the new ace setup probably.
Pale-Dim Amador 3
Number of posts : 142 Localisation : Canada Registration date : 2008-05-27
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Sun 05 Feb 2017, 19:28
even the map was filled already. no bounds with this stuff. only a matter of time before you start injecting code and loading other games within this game like mario world. haha. keep it up.
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Sun 18 Jun 2017, 14:47
Found a new tech to remove items from the inventory, we will not have to create all those Alucard swords anymore... Been messing with the tas stuff a bit, but really just trying to finish up on the last of the coding on bizhawk for a PS3 speedrun.
NITM-T Veterano 3
Number of posts : 787 Registration date : 2013-12-08
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Mon 19 Jun 2017, 03:38
Nice! But, will this work on psxjin and psxfin emulators or only for bizhawk?
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Sat 22 Jul 2017, 00:35
No it will not work... but i am working on a emulator for us PlayStation pocket running on a cell phone emulator...
found a cool video... hope some day we will program this in to ps3
i asked a lot of people to make this video, respect to Mrvile, such a detailed review
NITM-T Veterano 3
Number of posts : 787 Registration date : 2013-12-08
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Sun 23 Jul 2017, 08:10
Oh, too bad. well, At least I can use that one you show us before. Wow, you are pretty smart, then! Let's us wait for it.
What the fuck is that, man!? That guy is awesome hahahahaha. I read about that Video Game long time ago, I thought that thing was canceled or something... Never see someone play on it or show one. Now I see that was a fake source shit. Cool video!
paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Mon 24 Jul 2017, 03:01
Nice review. Awful game lol The worst SotN game ever, hahaha
Alucard looks like a Belmont..
_________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Thu 08 Mar 2018, 15:09
Here is a sneak peak, I will start doing some runs soon. I just kept on finding new glitches... but this is about as good as it gets for now. I can probably get 9 or 8 min ish WR run with this setup.
Number of posts : 787 Registration date : 2013-12-08
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Thu 08 Mar 2018, 22:32
Sure thing. This version has a lot of secrets just waiting to you to find them. Keep going, man! I'm looking forward for the run, good luck! Oh, I like that song too, by the way.
jack.w Veterano 3
Number of posts : 987 Age : 41 Registration date : 2007-11-19
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Wed 28 Mar 2018, 14:43
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Sat 21 Apr 2018, 20:09
still love this vid jack I always wanted to find out if there is more to this glitch... maybe in the future
we,ve come so far... would be cool to expand upon the infinity glitch too.
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development Fri 04 May 2018, 00:06
this could have potential to get richter to programmers room yall... more later
pauls video to refresher yall...
Sponsored content
Subject: Re: Total Control on PSN/PS3 Achieved, Xbox TC development
Total Control on PSN/PS3 Achieved, Xbox TC development