| PSX Game Shark Code/Alucard vs Bloodlines Dracula | |
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+2pirate_sephiroth nathan7878 6 posters |
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nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
| Subject: PSX Game Shark Code/Alucard vs Bloodlines Dracula Mon 18 Feb 2013, 09:56 | |
| I have not seen any information on this topic or how to perform it anywhere on this forum or on the Internet...so I will start it right here. For the past couple of years, I have seen clips on youtube.com that reference the Game Shark glitch called Holy Belmont Swordsman. Clip 1 https://www.youtube.com/watch?v=ODxj_wpe-H0&list=UUevg6iAqcjgXzHWZFixJ9_g&index=24 Clip 2 https://www.youtube.com/watch?v=Htgbqd-z4eQ I knew it was performed using the PSX character modifier code but I could not figure out where and when. I tried messaging the creator of the videos...emufriendster...but he never responded. I could not figure out how he created this glitch with Game Shark...because most of the time if you try and use the character modifier code in game it will crash the game...but finally I figured it out. It is actually really simple...all you have to do is start a new game as Richter and use the PSX character modifier code during the loading screen and set it to Alucard 3003C9A0 0000. I even took it to the next level and made a code to correct Richter's colors 800733EE 014E I call this mode...Ultimate Richter...since you pretty much have all Alucards weapons, magic and familiars. This glitch can not be saved...if you do save in this mode the save file will be turned into a Alucard save file. So here is the video https://www.youtube.com/watch?v=ISXGlFMfgyE
Last edited by nathan7878 on Mon 05 Jan 2015, 10:21; edited 6 times in total |
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pirate_sephiroth Amador 2
Number of posts : 53 Registration date : 2009-10-17
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Mon 18 Feb 2013, 11:05 | |
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nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Mon 18 Feb 2013, 11:10 | |
| I would have to agree with you on that...it is some what of an abomination HAHAHA. |
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paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 28 Feb 2013, 22:02 | |
| I was the first to do that. Posted long time ago and someone recorded it without giving me the credits... BUT i did not fixed the sprites like you did on the movie. It's nice! The red haired guy seens to be a glitch (mixing enemies sprites with richter/alucard). _________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
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nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Fri 01 Mar 2013, 14:58 | |
| I totally believe that you were the first to find this glitch...so credit goes to Paulo. I should have posted this topic along time ago...that way you could have told me how to perform it... that would have saved me many hours. The thing that I really like about this glitch with the colors corrected....is that you can clearly see Richter's spin kick....wish they had put that in the real game. |
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paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Sun 03 Mar 2013, 17:36 | |
| Nathan: Can you go throught a CDLR playing with the red haired guy?? _________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
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nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Mon 04 Mar 2013, 11:43 | |
| I am almost certain that when doing my testing with the red hair guy, I went through a CDLR. Unfortunately, my laptop with all my emulators just over heated and won't turn on, so I can't test it out ...but this video on YouTube by emufriendster shows him fighting Doppelganger Alucard https://www.youtube.com/watch?v=LskUBzzlXjE ...so he probably passed through a CDLR to get there. While doing testing, I also learned that you can make the red hair guy glitch work from a saved Richter file too...so you can basically get to any place in the castle. |
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nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 07 Mar 2013, 00:35 | |
| Finally got my laptop working...and you can 100% pass through a CDLR... after a little work, I even got him into the debug room...https://www.youtube.com/watch?v=Agy5XRShtKc |
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paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 07 Mar 2013, 20:32 | |
| - nathan7878 wrote:
- Finally got my laptop working...and you can 100% pass through a CDLR...
after a little work, I even got him into the debug room...https://www.youtube.com/watch?v=Agy5XRShtKc Very Funny Try to kill the final Dracula with him! _________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
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nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Fri 08 Mar 2013, 20:51 | |
| This Game Shark glitch would look way better if Richter did not look like he was having a seizure... Ultimate Richter vs Final Dracula https://www.youtube.com/watch?v=k7ay597goxM |
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paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Sat 09 Mar 2013, 21:13 | |
| - nathan7878 wrote:
- This Game Shark glitch would look way better if Richter did not look like he was having a seizure...
Lol! Well done! _________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
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nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Wed 01 May 2013, 18:26 | |
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paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Wed 01 May 2013, 23:00 | |
| Great! Jack (forum member) told me that he did it playing with GS codes on Tactics. The position on the map is identical and I'm glad that you confirmed it!! There is a code that changes the Vert and/or Hor position. We can put it some rooms down and calculate where exactly it was! _________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
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nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
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nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 02 May 2013, 14:30 | |
| Ok, so I started a new game so my map would not be completely whited out. You can see that my map is a little glitched from switching form U-Richter to R-Richter. Before I teleport to the Bloodlines Dracula stage I have 121 rooms. For some reason after I teleport to the Bloodlines Dracula stage my map glitches out my progress while in the normal castle. (But it will give it back to me when I teleport back to the normal castle.) Next, I turn on the No Walls code and fill the entire Bloodlines Dracula stage as far as I can go. You can actually see where the Bloodlines Dracula stage drops down just a little bit and gives me a little white space. After filling the entire Bloodlines Dracula stage I have 138 rooms, so the Bloodlines Dracula stage is 17 rooms big. Then I teleport back to the normal castle and you can see that my map is no longer glitched, and I still have the white space from the Bloodlines Dracula stage. |
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Pale-Dim Amador 3
Number of posts : 142 Localisation : Canada Registration date : 2008-05-27
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 02 May 2013, 18:47 | |
| ok so its a 4x4 block with dracula's room being the extra in the top left or can you drop below dracula's room? I am wondering how it actually looks since the map only shows it as a small white line instead of actual squares. |
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paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
| Subject: ^ Thu 02 May 2013, 20:28 | |
| The lines are the famous "half-rooms". Remember that there is a huge black strip on the top (and bottom) of the screen covering the map on psx ver. Maybe bug7139 has a code to remove it. Can you ask him?? _________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
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nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 02 May 2013, 20:41 | |
| - nathan7878 wrote:
- After filling the entire Bloodlines Dracula stage I have 138 rooms, so the Bloodlines Dracula stage is 17 rooms big.
Oops, I just remapped the Bloodlines Dracula stage again to see what the shape of it was, and I realize that I picked up and extra room some how when I teleported the first time. So the Bloodlines Dracula stage is 16 rooms big and the rooms are structured something very close to this... ------------------------ --- --------------------------- --- --------------------- -- --------------------- -- --------------------- ------------- Ok Paulo, I will try and contact bug7139 to see if he has a code like that.
Last edited by nathan7878 on Thu 02 May 2013, 20:56; edited 2 times in total |
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Pale-Dim Amador 3
Number of posts : 142 Localisation : Canada Registration date : 2008-05-27
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 02 May 2013, 20:50 | |
| oki so just half rooms. so most of these rooms are completely above the visual map. The half rooms are only the bottom of this area.
so this would make my map still correct and the co-ordinates for this room if 4x4 + 1 in upper left would be
X00/Y00 = Drac room X01/Y01 to X01/Y04 X03/Y01 to X03/Y04 (visible as half rooms)
thats really neat that its actually on the map and would give rooms |
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Pale-Dim Amador 3
Number of posts : 142 Localisation : Canada Registration date : 2008-05-27
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 02 May 2013, 20:55 | |
| we were posting at same time. oki now i am confused. I will have to see where that is on the map now. that's a different layout then i expected.
3 top ones are the rooms with the breakable vases, 2 below are the corridor above the secret stairs 10 below are the 5x2 section leading to dracula the single one below is a mystery why its alone.
can you pinpoint if you can which rooms fill in as half rooms? is it the bottom row of 5 or just the single below it? I am trying to add this area to my maps to add to my site (world beyond walls) |
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nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 02 May 2013, 21:13 | |
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nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 02 May 2013, 21:43 | |
| Do we know where the Final Ending Cinema Rooms are on the Map? I hate Fleamen I want to be a CLOAKED KNIGHT!!!! |
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Pale-Dim Amador 3
Number of posts : 142 Localisation : Canada Registration date : 2008-05-27
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 02 May 2013, 22:30 | |
| OK, Figured it out. Still fits my map. The half room would sit at X04/Y00 and everything else fits in. Lets see if we can get alucard in there and see if the HR's will open exterior rooms
would end up looking like this
bloodlines-map |
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nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Fri 03 May 2013, 01:05 | |
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Pale-Dim Amador 3
Number of posts : 142 Localisation : Canada Registration date : 2008-05-27
| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Fri 03 May 2013, 09:05 | |
| ok, Updated the map to reflect the change
updated Bloodlines map
I am very interested in that trick you have for moving the map down so you can see the rooms you opened. Is it possible to do that in regular castle keep? I would like to see if the 2 invisible rooms above the keep are where we believe they are. I am not sure if you are familiar with these 2 rooms that are above the "half rooms" Both richter and alucard can get them but we are not 100% (99.999999% Sure) they are exactly where they are. |
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| Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula | |
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| PSX Game Shark Code/Alucard vs Bloodlines Dracula | |
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