Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Wed 15 May 2013, 18:57
paulo1179 wrote:
I don't know if you like or if you are playing the psx version. If yes... check here: http://sotn.110mb.com/tmp.php?sec=10 The most complete gameshark section EVER about SotN.
Here is another great site for Castlevania SOTN PSX Game Shark codes http://bsfree.shadowflareindustries.com/index.php?s=1&d=8&g=9378&c=24202
I have been busy...so I just got around to emailing Bug about the other codes today
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 16 May 2013, 01:25
Okay, I finished the PSX Map... I changed the numbering on the inverted map because this is how it is given to me when I am in the game and it makes it way easier for me to locate my position on the map. The Alucard vs Dracula Ending Room is overlapping a Save Room and is not in the place I would have guessed, so I checked this on multiple versions of Castlevania for PSX and came up with the same results.
The Sega Saturn positioning of these same rooms is a little bit different...I will post it soon.
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 16 May 2013, 15:36
Bug sent me this...
bug7139 wrote:
回覆:Move During Heart Refresher code & Remove Screen Meters code. move during HR 3003C9A4 0002 method : use HR >> turn on code >> move >> before HR effect end turn off the code >> use other HR >> loop
I tested both codes and the status code worked fine, but the move during hr kept freezing the game.
I thought moving the last digit to 1 might make it work, and it did, so this is the move during hr code that worked for me 3003C9A4 0001
jack.w Veterano 3
Number of posts : 987 Age : 41 Registration date : 2007-11-19
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 16 May 2013, 17:12
esplendido!! esse código de limpar a tela é simplesmente de perfeito. O efeito de se mover durante o HR, é legal, mas, esse eu já fazia com código improvisado, o que você postou é exatamente LINDO.
jack.w Veterano 3
Number of posts : 987 Age : 41 Registration date : 2007-11-19
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 16 May 2013, 19:46
This is the extra room that I got.
Pale-Dim Amador 3
Number of posts : 142 Localisation : Canada Registration date : 2008-05-27
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Thu 16 May 2013, 23:35
awesome work jack. Now we have to figure out HOW you did it.
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Fri 17 May 2013, 02:28
legal jack
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Sun 19 May 2013, 22:54
Okay, I put the Forest Entrance in on the PSX map...it starts at Y00/X44 on PSX and is 18 rooms long...
Pale-Dim Amador 3
Number of posts : 142 Localisation : Canada Registration date : 2008-05-27
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Mon 20 May 2013, 21:23
what about the reverse forest entrance? you can get there easy enough. its fully explorable. also can you maybe figure out why when you exit the reverse forest entrance it puts a white room in the middle of the open space outside the reverse chapel?
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Tue 21 May 2013, 03:53
On it...
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Tue 21 May 2013, 19:38
So, I got into the Inverted Forest Entrance and put its location on the map... but I can't figure out why the White Room appears at Y60/X40 when you re-enter the Inverted Castle Entrance from the Inverted Forest Entrance. I think it might just be some type of strange programming glitch since the Inverted Forest Entrance was never meant to be enter and exited I will try to confirm the Inverted Forest Entrance on Sega Saturn next.
jack.w Veterano 3
Number of posts : 987 Age : 41 Registration date : 2007-11-19
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Sat 11 Jan 2014, 10:53
Gameshark para jogar com Maria? 2014
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Sat 11 Jan 2014, 18:07
Mmmmmmmmm
I have always wonder about this... we know that they were going to put a evil Maria boss in the PSX game, and Richter's spin kick, so it could be possible that they made some frames for Maria as a playable Character...
I will do some testing
Pale-Dim Amador 3
Number of posts : 142 Localisation : Canada Registration date : 2008-05-27
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Sat 11 Jan 2014, 20:59
we know the animation for the spin kick is there. The maria demon ending was probably just translated and the audio put into the game even though its not used. As for maria animations. Hard to say. I don't think she was intended as a playable character but it would not surprise me if the animations were there since i personally think that the maria fight was suppose to be included but may have been cut
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Mon 09 Jun 2014, 01:31
I made this code awhile ago, but I forgot to post it. This code will let you create a save file in the Programmers Room. Just load any save file, go to a save area, then turn the code on and save... then turn off the code and reset the game... and you will have your self a Programmers Room save file.
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Wed 13 Aug 2014, 12:13
PSX Teleport Code 80097918 00?? 800974A0 00?? Put the Hex address you want to teleport to in the question mark spaces of both lines of codes. Then use a library card.
A Mirror address, is a area like lets say the Regular Castle Keep set at 0B, that is also set at another address like 4B and is completely and perfectly overlapping the Regular Castle Keep 0B, and any battles or items collected at Regular Castle Keep 0B, will also be collected at Mirror Castle Keep 4B.
So if your in the Mirror Castle Keep 4B, and lets say go and exit to the Royal Chapel, the Regular Royal Chapel will load, but if you try to go back into the Mirror Castle Keep the Regular Castle Keep will be loaded instead.
So the 3rd Outer Wall is a Mirror/Copy address of the Regular Outer Wall, since none of the items or battles have re-spawned, but for some reason it is not overlapping the Regular Outer Wall, but instead is show on the Reverse Map and does not load into the Regular Marble Gallery, Library, Warp Zone, Clock Tower... but instead loads into there Inverted Counter Parts.
00 Marble Gallery 01 Outer Wall 02 Long Library 03 Catacombs 04 Olrox's Quarters 05 Abandoned Mine 06 Royal Chapel 07 Entrance 2 08 Black Room ? 09 Underground Caverns 0A Colosseum 0B Castle Keep 0C Alchemy Laboratory 0D Clock Tower 0E Teleport Room CDLR/Abandoned Mine 0F Outer Wall Mirror 1 10 Marble Gallery Mirror 1 11 Outer Wall Mirror 2 12 Succubus Room * You can not teleport to this location, instead you will be sent to a Black Room ? 13 Alchemy Laboratory Mirror 1 14 Clock Tower Mirror 1 15 Long Library Mirror 1 16 Black Room ? 17 Black Room ? 18 Black Room ? 19 Black Room ? 1A Black Room ? 1B Game Freeze 1C Black Room ? 1D Black Room ? 1E Game Freeze 1F Bloodlines 20 Black Marble Gallery 21 Reverse Outer Wall 22 Forbidden Library 23 Floating Catacombs 24 Death Wing's Lair 25 Cave 26 Anti-Chapel 27 Reverse Entrance 28 Reverse Black Room ? 29 Reverse Caverns 2A Reverse Colosseum 2B Reverse Castle Keep 2C Necromancy Lab 2D Reverse Clock Tower 2E Reverse Teleport Room CDLR/ Cave 2F Outer Wall Mirror 3 (3rd Outer Wall) 30 Outer Wall Mirror 4 (3rd Outer Wall) 31 Outer Wall Mirror 5 (3rd Outer Wall) 32 Outer Wall Mirror 6 (3rd Outer Wall) * This is the 3rd Outer Wall you load into from the glitched loading spot in the Reverse Caverns. 33 Outer Wall Mirror 7 (3rd Outer Wall) 34 Outer Wall Mirror 8 (3rd Outer Wall) 35 Reverse Clock Tower Mirror 1 36 Reverse Black Room ? 37 Reverse Black Room ? 38 Reverse Black Room ? 39 Game Freeze 3A Game Freeze 3B Game Freeze 3C Reverse Black Room ? 3D Reverse Black Room ? 3E Reverse Black Room ? 3F Outer Wall Mirror 9 (3rd Outer Wall) 40 Programmers/Debug Room 1 41 Entrance 1 42 Outer Wall Mirror 9 43 Long Library Mirror 2 44 Outer Wall Mirror 10 45 Black Room ? * Glitched Stats & Loss of Button Control 46 3rd Marble Gallery/ with Programmers/Debug Room Properties 47 3rd Marble Gallery Mirror 1 48 3rd Marble Gallery * I believe this is the real one, because the other mirrors seem not to load on a lot of emulators. 49 3rd Marble Gallery Mirror 2 4A 3rd Marble Gallery Mirror 3 4B Castle Keep Mirror 1 4C 3rd Marble Gallery Mirror 4 4D 3rd Marble Gallery Mirror 5 4E 3rd Marble Gallery Mirror 6 4F 3rd Marble Gallery Mirror 7 50 Game Freeze 51 Game Crash 52 Game Freeze 53 Game Crash 54 Game Freeze 55 Game Freeze 56 Game Crash 57 Game Freeze 58 Game Freeze 59 Game Freeze 5A Game Freeze 5B Game Freeze 5C Game Crash 5D Game Crash 5E Game Freeze 5F Game Freeze 60 Game Crash 61 Game Freeze 62 Game Freeze 63 Game Crash 64 Game Freeze 65 Game Freeze 66? 67? 68? 69? 6A? 6B? 6C? 6D? 6E? 6F? 70? 71? 72? 73? 74? 75? 76? 77? 78? 79? 7A? 7B? 7C? 7D? 7E? 7F? 80? 81? 82? 83? 84? 85? 86? 87? 8888 Multi-Mirror * this address allows you to use the Library Boss Tactics Menu to Mirror Certain Locations, most importantly the Bloodlines Room... making Alucard able to enter it without crashing the game.
Last edited by nathan7878 on Wed 06 Apr 2016, 14:51; edited 11 times in total
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Fri 15 Aug 2014, 10:32
Mmmmmm
Not 100% sure how he is doing that, you could message him on Youtube and ask him very nicely if there is a Game Shark code, I have messaged him before and he will usually tell you (tell him you are working with Pualo, Pale-dim, Jack and Nathan.)
jack.w Veterano 3
Number of posts : 987 Age : 41 Registration date : 2007-11-19
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Sat 23 Aug 2014, 21:37
someolddude wrote:
It wasn't a gameshark, he uses a tech called "vibration freeze" to shift his position on the map and so the maps moves too, it is awesome, he posted a vid:
bug is awesome.
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Sat 23 Aug 2014, 23:50
Ah, Earth Shaker/Vibration Freeze Glitch...
Thank you Jack and Bug...
nathan7878 Elite
Number of posts : 2390 Registration date : 2012-09-16
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Fri 28 Nov 2014, 17:32
Look what I found while working on the (SOS) Programmers Room Teleport Glitch
Pale-Dim Amador 3
Number of posts : 142 Localisation : Canada Registration date : 2008-05-27
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Fri 28 Nov 2014, 22:50
That crissigrim wrecked him so fast. hahaha.
wonder why it gives a game over though.
qq1224292131 Amador 1
Number of posts : 12 Registration date : 2022-01-23
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Sun 13 Feb 2022, 15:39
nathan7878 wrote:
PSX Teleport Code 80097918 00?? 800974A0 00?? Put the Hex address you want to teleport to in the question mark spaces of both lines of codes. Then use a library card.
A Mirror address, is a area like lets say the Regular Castle Keep set at 0B, that is also set at another address like 4B and is completely and perfectly overlapping the Regular Castle Keep 0B, and any battles or items collected at Regular Castle Keep 0B, will also be collected at Mirror Castle Keep 4B.
So if your in the Mirror Castle Keep 4B, and lets say go and exit to the Royal Chapel, the Regular Royal Chapel will load, but if you try to go back into the Mirror Castle Keep the Regular Castle Keep will be loaded instead.
So the 3rd Outer Wall is a Mirror/Copy address of the Regular Outer Wall, since none of the items or battles have re-spawned, but for some reason it is not overlapping the Regular Outer Wall, but instead is show on the Reverse Map and does not load into the Regular Marble Gallery, Library, Warp Zone, Clock Tower... but instead loads into there Inverted Counter Parts.
00 Marble Gallery 01 Outer Wall 02 Long Library 03 Catacombs 04 Olrox's Quarters 05 Abandoned Mine 06 Royal Chapel 07 Entrance 2 08 Black Room ? 09 Underground Caverns 0A Colosseum 0B Castle Keep 0C Alchemy Laboratory 0D Clock Tower 0E Teleport Room CDLR/Abandoned Mine 0F Outer Wall Mirror 1 10 Marble Gallery Mirror 1 11 Outer Wall Mirror 2 12 Succubus Room * You can not teleport to this location, instead you will be sent to a Black Room ? 13 Alchemy Laboratory Mirror 1 14 Clock Tower Mirror 1 15 Long Library Mirror 1 16 Black Room ? 17 Black Room ? 18 Black Room ? 19 Black Room ? 1A Black Room ? 1B Game Freeze 1C Black Room ? 1D Black Room ? 1E Game Freeze 1F Bloodlines 20 Black Marble Gallery 21 Reverse Outer Wall 22 Forbidden Library 23 Floating Catacombs 24 Death Wing's Lair 25 Cave 26 Anti-Chapel 27 Reverse Entrance 28 Reverse Black Room ? 29 Reverse Caverns 2A Reverse Colosseum 2B Reverse Castle Keep 2C Necromancy Lab 2D Reverse Clock Tower 2E Reverse Teleport Room CDLR/ Cave 2F Outer Wall Mirror 3 (3rd Outer Wall) 30 Outer Wall Mirror 4 (3rd Outer Wall) 31 Outer Wall Mirror 5 (3rd Outer Wall) 32 Outer Wall Mirror 6 (3rd Outer Wall) * This is the 3rd Outer Wall you load into from the glitched loading spot in the Reverse Caverns. 33 Outer Wall Mirror 7 (3rd Outer Wall) 34 Outer Wall Mirror 8 (3rd Outer Wall) 35 Reverse Clock Tower Mirror 1 36 Reverse Black Room ? 37 Reverse Black Room ? 38 Reverse Black Room ? 39 Game Freeze 3A Game Freeze 3B Game Freeze 3C Reverse Black Room ? 3D Reverse Black Room ? 3E Reverse Black Room ? 3F Outer Wall Mirror 9 (3rd Outer Wall) 40 Programmers/Debug Room 1 41 Entrance 1 42 Outer Wall Mirror 9 43 Long Library Mirror 2 44 Outer Wall Mirror 10 45 Black Room ? * Glitched Stats & Loss of Button Control 46 3rd Marble Gallery/ with Programmers/Debug Room Properties 47 3rd Marble Gallery Mirror 1 48 3rd Marble Gallery * I believe this is the real one, because the other mirrors seem not to load on a lot of emulators. 49 3rd Marble Gallery Mirror 2 4A 3rd Marble Gallery Mirror 3 4B Castle Keep Mirror 1 4C 3rd Marble Gallery Mirror 4 4D 3rd Marble Gallery Mirror 5 4E 3rd Marble Gallery Mirror 6 4F 3rd Marble Gallery Mirror 7 50 Game Freeze 51 Game Crash 52 Game Freeze 53 Game Crash 54 Game Freeze 55 Game Freeze 56 Game Crash 57 Game Freeze 58 Game Freeze 59 Game Freeze 5A Game Freeze 5B Game Freeze 5C Game Crash 5D Game Crash 5E Game Freeze 5F Game Freeze 60 Game Crash 61 Game Freeze 62 Game Freeze 63 Game Crash 64 Game Freeze 65 Game Freeze 66? 67? 68? 69? 6A? 6B? 6C? 6D? 6E? 6F? 70? 71? 72? 73? 74? 75? 76? 77? 78? 79? 7A? 7B? 7C? 7D? 7E? 7F? 80? 81? 82? 83? 84? 85? 86? 87? 8888 Multi-Mirror * this address allows you to use the Library Boss Tactics Menu to Mirror Certain Locations, most importantly the Bloodlines Room... making Alucard able to enter it without crashing the game.
hello! i think this is the best sotn hack list:farao: . i am trying to finish it . some of those Black Room are bosses Must start a new game to teleport
16 Cerberos 17 Talking with Maria below the clock 18 Richter boss 19 Hippogryph 1A Alucard boss 1B Scylla 1C Minotaurus Werewolf 1D Granfalloon 1E Olrox 28 Shaft 36 Galamoth 37 Akmodan II 38 Dracula Final 39 Alucard boss 3A Creature 3B Medusa 3C Death 3D Beezlebub 3E Fake Grant Sypha Trevor
50-ff are almost useless dumb
Last edited by qq1224292131 on Mon 14 Feb 2022, 02:44; edited 1 time in total
paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula Sun 13 Feb 2022, 20:10
qq1224292131 wrote:
some of those Black Room are bosses Must start a new game to teleport
Well thinked!
_________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
Sponsored content
Subject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula