| Dracula X Saturn, Action Replay codes | |
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+3nathan7878 paulo1179 Taxititan 7 posters |
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Wed 01 May 2013, 17:10 | |
| Ok, I had a idea on how to bring up the map on PSX in the Bloodlines Dracula Stage...and it WORKED I found out that you can bring or UGLY FRIEND , Ultimate Richter (the Red Hair Guy) into the Bloodlines Dracula Stage. When you pull up your map you can see that you are in the same location as in the Sega Saturn version. I now think that there could be a way to bring Alucard into the Bloodlines Dracula stage as well, since U-Richter is pretty much Alucard. Here is the video of how I did it https://www.youtube.com/watch?v=iXQ9bVC5Baw I will do more experimenting and see if I can get Alucard into the stage |
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Pale-Dim Amador 3
Number of posts : 142 Localisation : Canada Registration date : 2008-05-27
| Subject: Re: Dracula X Saturn, Action Replay codes Thu 02 May 2013, 10:58 | |
| very nice! so its top left corner of viewable map. do you know if the map gets filled in if you try it with a game that is not fully mapped?
do we know how many rooms make up this area? with the remove walls code it seems you drop fairly far. is this area the same size as the regular castle keep? for instance is there anything to the left of dracula's room or above it? or does it end at that room?
maybe with a non full white map we can see how big the room is and produce a map that shows all the hidden rooms |
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Thu 02 May 2013, 11:17 | |
| All very good questions Pale-dim...I will work on getting all that figured out today. Also, lets move or discussion to the Red Hair Guy/Ultimate Richter+PSX Game Shark codes topic, since this is now turning into PSX Game Shark stuff |
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CID. Amador 1
Number of posts : 10 Registration date : 2013-05-05
| Subject: 3rd hand Mon 06 May 2013, 02:56 | |
| Question. Anyone ever come up with an Action Replay code that makes it so one can assign weapons to the 3rd hand and not just heal items? It'd be interesting to try it out with 3 attackable buttons. I did some digging but didn't come up with anything. |
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Mon 06 May 2013, 12:34 | |
| Welcome to the forum... It has been tried, and failed I will not say it is impossible, but as of now it would be extremely difficult, the game just rejects any attempt to put any real weapon in the third hand. In this video I try to equip real weapons to my third hand and the game just rejects them, but we did figure out that the Autograph Picture can be used as a library card. https://www.youtube.com/watch?v=tq2MfIfVNuM Also, while trying to hack the third hand we found that there are some secret weapons that can be equipped to the 1st and 2nd hand. They are basically the regular weapons special attacks, but you do not have to do half circle or any special button combination for the special attack to work, all you have to do is press the button of the hand that the weapon is in once. https://www.youtube.com/watch?v=2p0UOq8DVxA Here is a list of all the regular and Secret Weapons that can be equipped to the 1st and 2nd hand. - Code:
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Real Sega Saturn 1st Hand 1605C9A2 00?? 2nd Hand 1605C9A6 00?? 3rd Hand 1605C9AA 00??
Yabause Emulator 1st Hand 3605C9A3 00?? 2nd Hand 3605C9A7 00?? 3rd Hand 3605C9AB 00??
Normal Weapons 00 Empty Hand 01 Monster Vial 1 02 Monster Vial 2 03 Monster Vial 3 04 Shield Rod 05 Leather Shield 06 Knight Shield 07 Iron Shield 08 Axe Lord 09 Herald Shield 0A Dark Shield 0B Goddess Shield 0C Shaman Shield 0D Medusa Shield 0E Skull Shield 0F Fire Shield 10 Alucard Shield 11 Sword of Dawn 12 Basilard 13 Short Sword 14 Combat Knife 15 Nunchaku 16 Were Bane 17 Rapier 18 Karma Coin 19 Magic Missile 1A Red Rust 1B Takemitsu 1C Shotel 1D Orange 1E Apple 1F Banana 20 Grapes 21 Strawberry 22 Pineapple 23 Peanuts 24 Toadstool 25 Shiitake 26 Cheesecake 27 Shortcake 28 Tart 29 Parfait 2A Pudding 2B Ice Cream 2C Frankfurter 2D Hamburger 2E Pizza 2F Cheese 30 Ham and Eggs 31 Omelette 32 Morning Set 33 Lunch A 34 Lunch B 35 Curry Rice 36 Gyros Plate 37 Spaghetti 38 Grape Juice 39 Barley Tea 3A Green Tea 3B Natou 3C Ramen 3D Miso Soup 3E Sushi 3F Pork Bun 40 Red Bean Bun 41 Chinese Bun 42 Dim Sum Set 43 Pot Roast 44 Sirloin 45 Turkey 46 Smelly Rice 47 Delicious Meal 48 Meal Ticket 49 Neutron Bomb 4A Power of Sire 4B Pentagram 4C Bat Pentagram 4D Shuriken 4E Cross Shuriken 4F Buffalo Star 50 Flame Star 51 TNT 52 Bwaka Knife 53 Boomerang 54 Javelin 55 Tyrfing 56 Namakura 57 Knuckle Duster 58 Gladius 59 Scimitar 5A Cutlass 5B Saber 5C Falchion 5D Broad Sword 5E Bekatowa 5F Damascus Sword 60 Hunter Sword 61 Estoc 62 Bastard Sword 63 Jewel Knuckles 64 Claymore 65 Talwar 66 Katana 67 Flamberge 68 Iron Fist 69 Zwei Hander 6A Sword of Hador 6B Luminus 6C Harper 6D Obsidian Sword 6E Gram 6F Jewel Sword 70 Mormegil 71 Firebrand 72 Thunderbrand 73 Icebrand 74 Stone Sword 75 Holy Sword 76 Terminus Est 77 Marshal 78 Dark Blade 79 Heaven Sword 7A Fist of Tulkas 7B Gurthang 7C Mourneblade 7D Alucard Sword 7E Mablung Sword 7F Badelaire 80 Sword Familiar 81 Great Sword 82 Mace 83 Morningstar 84 Holy Rod 85 Star Flail 86 Moon Rod 87 Chakram 88 Fire Boomerang 89 Iron Ball 8A Holbein Dagger 8B Blue Knuckles 8C Dynamite 8D Osafune Katana 8E Masamune 8F Muramasa 90 Heart Refresh 91 Rune Sword 92 Antivenom 93 Uncurse 94 Life Apple 95 Hammer 96 Str. Potion 97 Luck Potion 98 Smart Potion 99 Attack Potion 9A Shield Potion 9B Resist Fire 9C Resist Thunder 9D Resist Ice 9E Resist Stone 9F Resist Holy A0 Resist Dark A1 Potion A2 High Potion A3 Elixir A4 Mana Prism A5 Vorpal Blade A6 Crissaegrim A7 Yasutsuna A8 Library A9 Autograph AA Alucart Shield AB Alucart Sword AC Alucard Spear AD Ivy Shield AE Astral Dagger AF Double Axe Blade
Secrect Weapons B1 Holy Rod B2 Star Flail B3 Moon Rod B4 Shield Rod B5 Basilard B6 Combat Knife B7 Shotel B8 Chakram B9 Thunderbrand BA Firebrand BB Marshal BC Ice Brand BD Claymore BE Flameberge BF Zwei Hander C0 Obsidian Sword C1 Iron Fist C2 Iron Fist C3 Fist of Tulkas C4 Katana C5 Were Bane C6 Rapier C7 Yasutsuna C8 osafune Katana C9 Masamune CA Gurthang CB Holy Sword CC Alucard Sword CD Jewel Sword CE Ice Brand CF Ice Brand D0 Ice Brand D1 Heaven Sword D2 Leather Shield D3 Knight Shield D4 Iron Shield D5 Axelord Shield D6 Herald Shield D7 Dark Shield D8 Goddess Shield D9 Shaman Shield DA Medusa Shield DB Skull Shield DC Fire Shield DD Alucard Shield DE Alucart Shield DF Resist Holy E0 Alucard Spear (Back Forward Attack) E1 Alucard Spear (Quarter Circle Forward Attack) E2 Ivy Shield E3 Astral Dagger
So hope this answered your question |
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CID. Amador 1
Number of posts : 10 Registration date : 2013-05-05
| Subject: Re: Dracula X Saturn, Action Replay codes Tue 07 May 2013, 01:56 | |
| Thank you very much for such a detailed replay. I'll try out those weapon codes tonight! I'd like to tinker some more with the 3rd hand weapon. There has to be some way to get around it. Loving the videos by the way. I have always just used the Action Replay for the region locking but I am really enjoying the code side of it on this game. I've always wanted to play SotN with a level 1 cap challeneg and now I can with this thing!
I read through this whole thread and am really impressed with all the work you have put into this.
Oh and thank for the welcome!
EDIT: By the way, mind posting a link to the thread where you guys were working on hacking the 3rd hand? I'd like to see what work you guys put into it. This is the kind of stuff I find really fascinating. |
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Tue 07 May 2013, 09:40 | |
| There was not a thread made about it... But this is what is speculated, There is a specific line of code that controls each Hand when it is used. When you are not attacking, the line of code is set at 0000. When you are using a real weapon the code jumps to 0001. When you are using a healing item or similar the code jumps to 0002. So when the programmers made the game they set the line of code that controls the Third Hand to be frozen at 0002, thus making you unable to use a real weapon in the third hand even if you put a real weapon in your third hand with the weapon modifier code. I have personally searched for the addresses but can not find them
Last edited by nathan7878 on Tue 07 May 2013, 22:20; edited 1 time in total |
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CID. Amador 1
Number of posts : 10 Registration date : 2013-05-05
| Subject: Re: Dracula X Saturn, Action Replay codes Tue 07 May 2013, 21:30 | |
| Hmmm, most fascinating. Sounds like a pretty plausible theory to me. I'm really enjoying tinkering around with these codes. I'm using all real hardware so it's a bit cumbersome for trial and error. I'll have to set up a rig to do this all via emulation like you do in your videos. Much more practical for code testing.
EDIT: I suppose one way to help set that theory is to used that code on say the 2nd hand and set to 0002 and see if it has the same issue, an equipped weapon will have no functionality while in game. |
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Tue 07 May 2013, 22:11 | |
| - CID. wrote:
- I suppose one way to help set that theory is to used that code on say the 2nd hand and set to 0002 and see if it has the same issue, an equipped weapon will have no functionality while in game.
You are 100% right, that was my exact thought as well if we ever found the code... I also have a Real Sega Saturn with a Action Replay Device, but like you said it is way easier writing codes on emulators. Have you maxed out your map so it is fully white? |
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CID. Amador 1
Number of posts : 10 Registration date : 2013-05-05
| Subject: Re: Dracula X Saturn, Action Replay codes Tue 07 May 2013, 22:32 | |
| - nathan7878 wrote:
- You are 100% right, that was my exact thought as well if we ever found the code...
I wonder what it would take to locate the code?... Nope, never maxed it out. Never really been motivated to do all the extra percentage hunting like many do. I'm currently mostly messing with my stats. It there a code for max time on the in game clock? That way my Badelaire will be at max strength without having to leave my Saturn on for 4 days. |
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Tue 07 May 2013, 22:57 | |
| There has not been a code written to max out the clock yet... so here, I just wrote it. I just tested it on Yabause and Sega Saturn...it works great Max Game Clock Seconds 3605C9DF 003B Minutes 3605C9DB 003B Hours 3605C9D7 0063
Last edited by nathan7878 on Wed 08 May 2013, 01:00; edited 2 times in total |
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Wed 08 May 2013, 00:01 | |
| - CID. wrote:
- I wonder what it would take to locate the code?...
There are a couple of ways to search for Action Replay codes, from simple to complex...and sadly, there are some times that the way the game is coded just makes some Action Replay codes impossible to make. I would say this code is nearing a complex stage, and the fact that it is trying to be written on Sega Saturn and not PSX makes it even harder, this is because the Sega Saturn was programmed in a strange way compared to other game systems. But, I will take another look at trying to find the code because I am also interested in it like you, and maybe I will get lucky. |
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CID. Amador 1
Number of posts : 10 Registration date : 2013-05-05
| Subject: Re: Dracula X Saturn, Action Replay codes Wed 08 May 2013, 16:48 | |
| Whoa. Really quick response on coming up with the codes. Thank you! Mind giving me a basic run down of how you begin to find which code will work? Like what was your process on finding and writing that one? How about a code that allows Alucard to use the cross sub-weapon like how Richter and the rest of series uses it? So he is not always Item Crushing and wasting a ton of hearts. One thing I wanted to comment on, I have it coded so that Alucard's stats are: * Level - 98 (So he still gains experience which allows the Familiars to grow) * STR - 1 (For challenge) * CON - 1 (Again, for challenge) * INT - 8 (default) * MP - 9999 (So I can fly forever) * Hearts - 999 (So I can use just sub-weapons on bosses, I'll explain why below) * LCK - 9999 (The reason I raised my level so high is so I don;t gain any levels as it resets my Luck to 99) The really high luck was so that item drops are at a near 100% drop rate. Two side effects though. - - - One is that I do critical hits over half the time and those Crits hit for about 5000+ damage, often killing a boss in one hit. Which is why I use my Sub-weapons with low INT to at least give it a bit of challenge. - Two, do to the extremely high luck I only ever get the rarer of the two items to drop. I have yet to ever get a common item drop. So I think I need to drop my LCK stat down some to get a better balance of drops. I'll try cutting it in half tonight. If only I could alternate or edit my LCK rate at will. Drop in to 0 for boss battles and then back up for item hunting. |
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Wed 08 May 2013, 17:36 | |
| - CID. wrote:
- Mind giving me a basic run down of how you begin to find which code will work? Like what was your process on finding and writing that one?
The simplest way is to use the Yabuse 0.9.12 Emulator for windows http://yabause.org/download/ and a Castlevania SOTN Sega Saturn (Dracula X) ISO http://coolrom.com/roms/saturn/102/Castlevania_-_Symphony_of_the_Night.php Once you have that set up you can start writing simple codes. |
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CID. Amador 1
Number of posts : 10 Registration date : 2013-05-05
| Subject: Re: Dracula X Saturn, Action Replay codes Wed 08 May 2013, 18:44 | |
| Oh I just meant the process on how you decide which numbers to use in the code. Was more looking for your like of thinking. How you go about finding which exact set of digits to input to effect what you want.
For example, your code for seconds: Seconds 3605C9DF 003B I get the last 4 digits is the actual value you are setting for the seconds but how dig you find or know the first 8 digits that specify the exact code that is being changed, in this case the second in the time.
Like if I wanted to effect the Cross Sub-weapon as I suggested where would I start off? What would you do to start tinkering with that one?
I'd try out the software you are using but I don't have any Windows OS systems anymore. (The only Microsoft OS I still have in use is DOS6.2). |
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Wed 08 May 2013, 20:47 | |
| Ok, I see what you mean...to know what the 8 digits of a code are is a Searching Process. The simplest way to learn what the 8 digits for a code are is with Searching/Hacking Software...and the simplest method for finding simple codes is this... So say you are playing the game and you have 12 Seconds on the clock, you tell the hacking software to look for a value of 12. This will usually give you about 1,000 choices of 8 digit codes that have a value of 12, and 1 out the 1,000 codes will control the Seconds of the clock. So to narrow it down, you wait for the game clock to go to about 20 Seconds, then you tell the hacking software to search again, but this time for a value of 20. Then the hacking software will usually give you the 1 value that changed to 20 out of the 1,000 codes, and the 8 digit code that goes with the value that change to 20. This is the 8 digit part of your Action Relay code... Clock Seconds 3605C9DF 0014 Now if you already have a code and just want to mess around with it to get some new effects the Clock code is a bad example because like you said... Changing the last 2 digits here... Clock Seconds 3605C9DF 00??<------only changes the clocks time. But take for example the Sub Weapon Modifier code 1605C99E 00??<------By changing the numbers here in this code you can get some crazy stuff. Check out this video https://www.youtube.com/watch?v=s7szVKw1zrA And in this video just by tinkering with the last four digit of the Sub Weapon code It gave Maria...Alucards Sub weapons https://www.youtube.com/watch?v=_Y04p8GRp-s So most of the time when you want to mess around with a code you should change the last 4 digits. Because by changing this part of the code... 1605???? 0000 You are totally changing what the code controls, and there really isn't a way to know what the digits should be with out using the Searching Process. - CID. wrote:
- Like if I wanted to effect the Cross Sub-weapon as I suggested where would I start off? What would you do to start tinkering with that one?
To just tinker with the sub weapons in general use the method of messing with the last 4 digits as I explained. To tinker specifically with the cross Sub Weapon would take a much more complex Searching Process to find the code, if there even is a code that can directly control the cross Sub Weapon. The whole thing is like a puzzle, some pieces can be moved and placed in a different spots...and others can not...making some codes impossible to make. Like trying to give Alucard...Richters cross Sub weapon may not work, just because of the way the game is programmed. Hope this is not to confusing |
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CID. Amador 1
Number of posts : 10 Registration date : 2013-05-05
| Subject: Re: Dracula X Saturn, Action Replay codes Wed 08 May 2013, 21:01 | |
| No, not confusing at all. Most informative! Thank you, that explains a lot. I've been planning to put together a PC for retro PC gaming. I'll have to make sure it's up to par to run the software you linked to me. This all just way to interesting not to try out. Thanks again! |
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CID. Amador 1
Number of posts : 10 Registration date : 2013-05-05
| Subject: Re: Dracula X Saturn, Action Replay codes Thu 09 May 2013, 20:38 | |
| I want doing a bunch of stat tests by messing with the LCK stat last night. Since when my LCK is set to 9999 I only get the rarer item to drop. I found that as one's luck increases the percent rate of the rare drop increase while the common drop rate decreases. I found the sweet spot to be at about 2750 LCK which will yield about an even mix of common to rare drops at almost 99% of the time.
However this morning my Action Replay started acting up and now not all of the codes are working when I press reset. Codes that I have never changed, like the money code, are not working all the time. :/ |
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Fri 10 May 2013, 11:07 | |
| Good to know about the 2750 LCK. Try not turning a lot of codes on at one time...if its still messing up that sucks |
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Wed 15 May 2013, 20:41 | |
| Joseph Cloak Modifier - Yabause Emulator & Sega Saturn This code will move the cloak modifying numbers to 32, then turn off the code and you will be able to move the cloak modifying numbers in to the hundreds, giving you the ability to have up to 4 colors in your cloak. 3605D8B3 0020 3605D8B7 0020 3605D8BB 0020 3605D8BF 0020 3605D8C3 0020 3605D8C7 0020 |
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Sat 18 May 2013, 19:21 | |
| Okay, I thought the Sega Saturn map was a little different from the PSX map but after double checking, they are the same. The only thing I can not be 100% sure about is the shape of the lower half of the Bloodlines Room, since we do not have a remove walls code for the Sega Saturn...but since every other room is the same I just left it the same as the PSX Bloodlines Room, until we can confirm other wise.
Last edited by nathan7878 on Sun 19 May 2013, 18:44; edited 1 time in total |
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paulo1179 Administrador
Number of posts : 1359 Localisation : Marble Gallery Registration date : 2007-05-22
| Subject: Re: Dracula X Saturn, Action Replay codes Sun 19 May 2013, 14:10 | |
| There is one more place that you need to check: initial forest intro. Maybe the rooms are not linked to Entrance. _________________ Something appeared near to the wooden bridge. Castlevania: Symphony of the Night
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Sun 19 May 2013, 21:12 | |
| Your right Paulo, I didn't think about that. I will check both PSX and Sega Saturn. |
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nathan7878 Elite
Number of posts : 2413 Registration date : 2012-09-16
| Subject: Re: Dracula X Saturn, Action Replay codes Sun 19 May 2013, 22:58 | |
| Okay, put the Forest Entrance on Sega Saturn map...it starts at Y00/X46 and is 18 rooms long... |
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| Subject: Re: Dracula X Saturn, Action Replay codes | |
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| Dracula X Saturn, Action Replay codes | |
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